The latest issue of Game Informer magazine has begun to surface and, within it’s pages, Bungie Studios discusses some of the new tech behind Halo: Reach.Halo has always been a ground-breaking series in terms of gameplay. It was one of the first dual analog console shooters and it has always been in the forefront of online multiplayer. However, Bungie Studios have been criticized in the past for placing these gameplay advancements ahead of the technical and visual fidelity of their Halo games. For example, Halo 3 (one of the flagship games of Microsoft’s Xbox 360) only rendered a screen resolution of 1152×640, not the requisite 1280×720 to be considered HD.
According to the latest Game Informer, Bungie have taken great steps to correct this in their new title, Halo: Reach. Bungie tells Game Informer that the game has been built on a newer, beefier engine than it’s predecessors. It also supports larger, denser on screen activity. Reading between the lines, one can definitely expect bigger, more action-packed fights with a higher visual fidelity than ever before in a Halo game.
Perhaps the most exciting note in this article is that Bungie have outsourced their more detail oriented necessities to Image Metrics. This means that visual details like facial animations will not be overlooked in this Halo installment.
One thing is for sure, Halo: Reach will definitely be running in full HD at launch.
Halo: Reach is expected to “drop” sometime this year and will most likely be rated M by the ESRB.