According to the latest Game Informer, Bungie have taken great steps to correct this in their new title, Halo: Reach. Bungie tells Game Informer that the game has been built on a newer, beefier engine than it’s predecessors. It also supports larger, denser on screen activity. Reading between the lines, one can definitely expect bigger, more action-packed fights with a higher visual fidelity than ever before in a Halo game.
Perhaps the most exciting note in this article is that Bungie have outsourced their more detail oriented necessities to Image Metrics. This means that visual details like facial animations will not be overlooked in this Halo installment.
One thing is for sure, Halo: Reach will definitely be running in full HD at launch.
Halo: Reach is expected to “drop” sometime this year and will most likely be rated M by the ESRB.