In Titanfall, developed by Respawn Entertainment and published by EA, players fight as infantry on a war-torn planet, as well as using giant mech-style Titans. It’s a fast-paced game, giving players the ability to run on walls, jump into the air, and hijack the mechs from other players. The game uses Microsoft’s cloud computing services to offload non-player activity to servers and optimize the home computer for graphical performance. According to Respawn, the beta version of the game recently drew some two million players.
Anecdotally speaking, the beta has been well-received by gaming critics and fans. It also won more than 60 awards at E3 2013, including a record-breaking six E3 Critics Awards, and Best of Show from several media outlets.
Titanfall for the Xbox One and PC will be released March 11, while an Xbox 360 version hits shelves March 25. It should be noted however, that the 360 version is being developed by another studio, Bluepoint Games, with Respawn’s consent.